EDIT: 18th October 2010

Another update! I've given up trying to keep things pixel-identical to the original, and have started overhauling the sheets to make them far more readable and less cluttered. As a result, I've been burning through graph paper re-charting the flowcharts for each section and clarifying certain areas to unify things further.

This is drastically reducing the clutter, but chewing through lots of pens and graph paper while I nail down the new flowchart sections one by one. =^.^= Currently I've completed the 'Weapons System' chart at this time.

EDIT: 27th April 2010

And just to prove I haven't abandoned this project:WIP Patrol Craft Back Postscript that is under 4KB.

EDIT: January 2010

This page is a placeholder, to store a series of ultra-high-quality scans of the ship-control sheets from the 1987 FASA game, Interceptor, prat of the Renegage Legion series they began. These ship-control sheets are the 1st Edition ones that still include the wiring diagram which was a very advanced (and some felt over-complicated) internal-damage system for ships.

These files started as 3.2GB 2400dpi, 48-bit color scans. They were scaled down to 1200dpi to remove scanner noise, cropped to remove edge-of-paper noise, the blacks darkened and whites brightened, then the intermediate grays were gamma-corrected to correct the line weights. Finally, the files were reduced to 16-level grayscale images to reduce filesize while still allowing both excellent full-resolution on-screen viewing and high-quality printing of the character sheets. Some of these scans are 1-2 degrees rotated, I may correct this later but as just the naked scan takes roughly 2 hours to make, forgive my shying away from re-processing them.

I am working on re-tracing these scans into hand-coded Postscript, which I will then publish on here as PDF files. These will not be simply auto-traced, though they may begin as such. This is to maximally reduce the file size, in much the same way that many InkScape SVG files are highly inefficient due to internal assumptions InkScape makes, compared to tightly hand-coded SVG files. I will also be adding complete (but lower resolution) scans of the full-color sections from the original manual, and the original rules themselves at a later date.